Saturday, 4 February 2012

Space description

Corporate Office/Reception
As you enter the space from the front, you come into a smallish room, with a reception desk in the centre (this is the reception for the headquarters of The Sycorax Corporation - an ore mining company, long gone from this island), it's dilapidated and trees and nature have begun to reclaim, there are shelves on one side for files, all decaying and dilapidated, but it has the feeling of a faded grandeur (marble? wood paneling?).
(Seating and a large desk, shelves with a concealed secret door though to the super computer (left hand side of desk), dead plants, box files, general office stuff. Put the company logo on folders/files/abandoned paperwork etc)


A.R.I.E.L. Super Computer
In the wall behind the reception desk is a door which leads directly into a server room, (not real servers just server fronts, with LED lights, LAN cables, flickers and the sound of fans humming, - I thought we could do this by just buying lots of fronts - because we don't need the actual servers) These line every wall and ceiling interspersed are screens, like a nuclear bunker or powerstation control room, perhaps with a small unit in the centre to control them from. Miranda's bed room is incorporated into this somehow. either with an iron bed just placed in the middle or she sleeps atop a server stack.
The servers lining the walls, so the room is made of server (or server fronting, LEDs, LAN cables, server housing) So it doesnt take up any space but implies a large amount.
(We are going to build the interior of a super computer - metals, servers, flashing lights, cables etc.)


The spaces will be used for performances and double up as a cafe in the day.

This isn't finalised yet but here's the basics of what it will hopefully look like!




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